Post by bluekara on Aug 28, 2007 20:37:24 GMT -5
Name: BlueKara
Age: 65
Looks: Sexy Old Man
Nose Color: Orange.
Skin Color: White
Orb Color: Orange
Favorite Color: Orange (duh)
Favorite Food: Crabs
Personality: Awesome
Bio: When he was a young lad in scottland, salying dragons and not wearing clothes, with eyes-a-shinin', he would often dream of forcing carrot-shaped aliens to fight giant bug aliens on a post-apocolyptic world ran by mindless insects.
Ship's Name: Bridge Builder
Ship's Colors: Orange and Blue
Ship's Ability: Wind Armour
Health: 5
Attack: 1 (You can only punch something once per turn)
Speed: 1.5
Throwing Level: 1 -
The first Pikmin you throw will do an extra 1 damage to your target.
You can only throw 10 Pikmin per turn.
Accuracy Level: 1 -
If your far away from your target, you'll be less likely throw your Pikmin at it.
Whistle Level: 1 -
You can only call back Pikmin from short distances.
Oxygen Level: 100% -
That's how much oxygen you contain, the more Oxygen you have, the longer you can stay in an area.
Ship's Health: 12 -
Once the Ship runs out of Health, it'll send off it's emergency sheild which will last for 1 turn, and the Captain will be forced to come back to the ship, whether he has all his Pikmin or not.
Ship Space Level: 1 -
This is how many creatures the Ship can carry. At this level, the ship can only carry small creatures, it can't carry any large ones like Red Bulborbs, but Dwarf Red Bulborbs are fine.
Ship Healing Level: 1 -
The Ship can heal you, or another Captain. When the Ship heals you, it'll give you back 1 health point, and it'll cure you if your poisoned.
Age: 65
Looks: Sexy Old Man
Nose Color: Orange.
Skin Color: White
Orb Color: Orange
Favorite Color: Orange (duh)
Favorite Food: Crabs
Personality: Awesome
Bio: When he was a young lad in scottland, salying dragons and not wearing clothes, with eyes-a-shinin', he would often dream of forcing carrot-shaped aliens to fight giant bug aliens on a post-apocolyptic world ran by mindless insects.
Ship's Name: Bridge Builder
Ship's Colors: Orange and Blue
Ship's Ability: Wind Armour
Health: 5
Attack: 1 (You can only punch something once per turn)
Speed: 1.5
Throwing Level: 1 -
The first Pikmin you throw will do an extra 1 damage to your target.
You can only throw 10 Pikmin per turn.
Accuracy Level: 1 -
If your far away from your target, you'll be less likely throw your Pikmin at it.
Whistle Level: 1 -
You can only call back Pikmin from short distances.
Oxygen Level: 100% -
That's how much oxygen you contain, the more Oxygen you have, the longer you can stay in an area.
Ship's Health: 12 -
Once the Ship runs out of Health, it'll send off it's emergency sheild which will last for 1 turn, and the Captain will be forced to come back to the ship, whether he has all his Pikmin or not.
Ship Space Level: 1 -
This is how many creatures the Ship can carry. At this level, the ship can only carry small creatures, it can't carry any large ones like Red Bulborbs, but Dwarf Red Bulborbs are fine.
Ship Healing Level: 1 -
The Ship can heal you, or another Captain. When the Ship heals you, it'll give you back 1 health point, and it'll cure you if your poisoned.