Post by Pikminister on Apr 19, 2008 10:31:54 GMT -5
Name: Captain O'Lemur
Age: Unknown
Looks: (see avatar)
Nose Color: Dark Green
Skin Color: Light Green
Orb Color: Yellowish Green
Favorite Color: Green
Favorite Food: Popcorn
Personality:
Bio:
Ship's Name: The Ship
Ship's Colors: Gray
Ship's Ability:
Ice Armour: Allows the Ship to withstand cold temperatures.
Health: 5
Attack: 1 (You can only punch something once per turn)
Speed: 1.5 [How far you can run per turn]
Throwing Level: 1 -
The first Pikmin you throw will do an extra 1 damage to your target.
You can only throw 15 Pikmin per turn.
Accuracy Level: 1 -
If your far away from your target, you'll be less likely to get Pikmin onto it.
Whistle Level: 1 -
You can only call back Pikmin from short distances.
Oxygen Level: 100% -
That's how much oxygen you contain, the more Oxygen you have, the longer you can stay in an area.
Ship's Health: 12 -
Once the Ship runs out of Health, it'll send off it's emergency sheild which will last for 1 turn, and the Captain will be forced to come back to the ship, whether he has all his Pikmin or not.
Ship Space Level: 1 -
This is how many creatures the Ship can carry. At this level, the ship can only carry small creatures, it can't carry any large ones like Red Bulborbs, but Dwarf Red Bulborbs are fine.
Ship Healing Level: 1 -
The Ship can heal you, or another Captain. When the Ship heals you, it'll give you back 1 health point, and it'll cure you if your poisoned. It can only heal you once per day.
Onions: Blue
Blue Pikmin-
Leaf-
Health: 1
Attack Power: 1
Speed: 1
Special Abilites: Can swim without drowning, water attacks don't hurt it
Flower-
Health: 1
Attack Power: 1.20 (20% chance that it might hit a 2)
Speed: 1.25
Special Abilites: Can swim without drowning, water attacks don't hurt it
Age: Unknown
Looks: (see avatar)
Nose Color: Dark Green
Skin Color: Light Green
Orb Color: Yellowish Green
Favorite Color: Green
Favorite Food: Popcorn
Personality:
Bio:
Ship's Name: The Ship
Ship's Colors: Gray
Ship's Ability:
Ice Armour: Allows the Ship to withstand cold temperatures.
Health: 5
Attack: 1 (You can only punch something once per turn)
Speed: 1.5 [How far you can run per turn]
Throwing Level: 1 -
The first Pikmin you throw will do an extra 1 damage to your target.
You can only throw 15 Pikmin per turn.
Accuracy Level: 1 -
If your far away from your target, you'll be less likely to get Pikmin onto it.
Whistle Level: 1 -
You can only call back Pikmin from short distances.
Oxygen Level: 100% -
That's how much oxygen you contain, the more Oxygen you have, the longer you can stay in an area.
Ship's Health: 12 -
Once the Ship runs out of Health, it'll send off it's emergency sheild which will last for 1 turn, and the Captain will be forced to come back to the ship, whether he has all his Pikmin or not.
Ship Space Level: 1 -
This is how many creatures the Ship can carry. At this level, the ship can only carry small creatures, it can't carry any large ones like Red Bulborbs, but Dwarf Red Bulborbs are fine.
Ship Healing Level: 1 -
The Ship can heal you, or another Captain. When the Ship heals you, it'll give you back 1 health point, and it'll cure you if your poisoned. It can only heal you once per day.
Onions: Blue
Blue Pikmin-
Leaf-
Health: 1
Attack Power: 1
Speed: 1
Special Abilites: Can swim without drowning, water attacks don't hurt it
Flower-
Health: 1
Attack Power: 1.20 (20% chance that it might hit a 2)
Speed: 1.25
Special Abilites: Can swim without drowning, water attacks don't hurt it